< QuantumLeap 2QA
> What you are doing here with the creation of these games is basically
mimicking what you do from a much higher level of creation. You can imagine
yourself as the game player, at a very high level, creating all of these aspects
of yourself called lifetimes. Creating
different types of characteristics and identities,
some are good and some are bad, but all for the sake of discovering more about yourself.
So now with these electronic games, you mimic that same activity. It has its
value, then it helps others ... it helps humans to understand that you truly do
create aspects and these aspects have a life of their own, in a way. Whether
they are just playing within the confines of the Second World or whether they
are actually going off into dimensions, they
are real and they exist.
There is a tremendous amount of consciousness and energy that is poured into
these Avatars to the point that, with one who is very proficient, could actually
have that Avatar come to life, not as a souled
being but as a biological being. There are some who have actually come quite
close to it, and many who have created such a dynamic behind their Avatars that
the Avatars are seen by other people with their human eyes. Even though they are
a type of apparition or they're not truly in physical form, for a brief time
they can appear to be in physical form.
The beauty of this is that eventually humans will understand what incredible
creators they are. They will understand how they can create dynamic aspects or
Avatars of themselves. But they will also come to understand that it is a way to
fragment yourself, to get temporarily lost in these various aspects, and sooner
or later they'll want to call all their Avatars back
home.